I am very house proud, and I don't want my house(s) to be destroyed or lose it or it possessions. I was intrigued by Wild Star until I saw that your home and crafting areas could be attacked and lost....eh eh...not my house. In DAoC there were designated housing areas, and they put a LOT of resources into it. It was lovely in certain areas and expensive, and you could have porch merchants selling your wares, which meant that for consumers to buy your stuff, they had to find your house. It really was an inefficient system, but not one I'd oppose. The EQ2 system was terrific, IMO, because the housing was easy to find (just wish they had house numbers & apartment numbers on the doors) and items could be bought thru the broker or cheaper by visiting your abode. I favor this system. Having houses anywhere, and I admit I haven't experienced that, sounds interesting, but as far as attracting people to your home would be tricky especially if you were also selling from your home. I am open to the idea. Guilds, I guess the same applies to them, too. My hope is that guild halls will not have all the amenities that were offered in EQ2, I think it was community destroying. Guilds should be able to decorate, have a device that transports your raid groups, but not merchants, bankers, and brokers. There still needs to be a reason to out and about with the community; though I'm torn about these, because I did like them.